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Colleges Tap Pokémon Go to Gamify Campus Exploration

July 19, 2016 by Sam Slater

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From CampusBird Blog

Pokémon Go - the popular augmented reality game from Nintendo that's sweeping the U.S. (and soon the world), has caught the eye of several creative professionals at institutions using the CampusBird Interactive Map and Virtual Tour platform.  These colleges tap Pokémon Go to gamify campus exploration, and create a fun reason for students to use their interactive campus map. rsz_pokemon

Pokémon Go Guilford 

The team first got wind of the Pokémon Go + CampusBird activity from the following Tweet from Guilford College.  And (as map/tech geeks do), we had to explore further.

Guilford College is already crushing it with a host of virtual tours: sustainability tour, disc golf course tour, athletics facilities tour, dining options tour, admissions tour and a Center for Continuing Education tour. Woah! So they went ahead and used the CampusBird virtual tour builder to add another super cool tour with Pokéstops and gyms.


 

Pokemon Madness at Maryville

It was a regular old Friday, when all of a sudden our social media channels LIT UP.

Maryville College (which holds some good court in the social media realm, BTW) had updated their CampusBird with an interactive category to profile the various PokéStops and Gym locations on their campus.

Just Pokéclick that Pokécheckbox, and off you Pokémon Go!


Providence + Pokémon = Popular

It was a regular old Pokémonday...ok, we'll stop :)
 
Providence College also added a new interactive campus map category for PokéStops and Gyms:

 
Sure, the ability for colleges to add Pokémon Go to interactive campus maps may not be reason enough to consider setting your school up with CampusBird's platform. But it's cool to see how our clients are able to rapidly respond to a trend or need, and update their interactive map on the fly with a new category /layer and/or virtual tour.
 

Topics: Interactive campus map, Pokemon Go, Campus gamification, College Campus

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